Metal Armor: Difference between revisions

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{{Recipe
|recipe = 20x [[Iron]]<br>5x [[Junk]]<br>5x [[Fibers]]
|craftingTable = Workbench
}}
{{Armor
{{Armor
|name=Metal Armor
|name=Metal Armor
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|explode=4/15%
|explode=4/15%
|armorclass=0
|armorclass=0
}}
{{Recipe
|recipe = 20x [[Iron]]<br>5x [[Junk]]<br>5x [[Fibers]]
|craftingTable = Workbench
}}
}}
{|class="wikitable" align="center"
{|class="wikitable" align="center"
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||<span style="color:green">+25 [[Carry Weight]]<br>+Armor-weight to your Carry Weight</span>
||<span style="color:green">+25 [[Carry Weight]]<br>+Armor-weight to your Carry Weight</span>
|}
|}
 
== Changelog ==
Changelog:
{{Changelog
{{Changelog
|date1 = Season 8
|date1 = Season 8
|name1 = Added to Wiki
|name1 = Added to Wiki
}}
}}

Revision as of 13:40, 5 April 2024

Recipe
Recipe 20x Iron
5x Junk
5x Fibers
Craft Duration Instant
Engineering Req. 0%
Crafting Table Req. Workbench

Information

Metal Armor is a possible Armor your character can wear.

Armor Traits
Stone Wall (Armor Trait)+2 Strength for the purposes of resisting Knockout rolls.
Malus Rate of Fire (Armor Trait)Every attack costs 5% more Action Points to perform
Confident (Armor Trait)+2 Charisma for the purposes of resisting Suppression rolls.
Confident (Armor Trait)+2 Charisma for the purposes of resisting Suppression rolls.
Confident (Armor Trait)+2 Charisma for the purposes of resisting Suppression rolls.
Strong Back (Armor Trait)+25 Carry Weight
+Armor-weight to your Carry Weight
Metal Armor mtlarmor.png
Polished metal plates, crudely forming a suit of armor.
Damage Type Damage Threshold Damage Resistance
Normal 13 35%
Laser 8 60%
Fire 3 5%
Plasma 5 10%
Electric 0 0%
Explode 4 15%
Armor Class 0
ID: 2 Weight: 15000g
Armor Traits
Stone Wall (Armor Trait) +2 Strength for the purposes of resisting Knockout rolls.
Malus Rate of Fire (Armor Trait) +5% AP cost when firing the weapon.
Malus Rate of Fire (Armor Trait) +5% AP cost when firing the weapon.
Confident (Armor Trait) +2 Charisma for the purposes of resisting Suppression rolls.
Confident (Armor Trait) +2 Charisma for the purposes of resisting Suppression rolls.
Confident (Armor Trait) +2 Charisma for the purposes of resisting Suppression rolls.
Strong Back (Armor Trait) +25 Carry Weight
+Armor-weight to your Carry Weight

Changelog

Date (DD.MM.YYYY) Change
Season 8

Added to Wiki