Plasma Pistol (Ext. Cap.)

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Information

Plasma Pistol (Ext. Cap.) is a possible Weapon your character can equip.



Plasma Pistol (Ext. Cap.)
Tier 9
Energy Weapons
plaspst2.png
This Glock 86 Plasma Pistol has had its magnetic housing chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.
Strength Requirement 3
Clipsize 16
Reload AP Cost 30 AP
Weapon Aim Time 200 ms
Attacks
Attack 1
Damage 40-60
Damagetype Plasma
Rounds 1
AP Cost 16
Range 35
Fire Rate 600
Inaccuracy 0
Spread 0
One-Hex 0
ID: 19675
Weight: 2500g
Weapon Traits
Double Tap AP+ Regeneration does not stop when shooting.
Critical Strike Aimed Critical Chance for Torso-shots.
RIP Enemies killed by this weapon will not be able to be revived.
SkillWeapon Perks
150Bonus Damage +5% damage
175More Crits +10% to Base Critical Chance
200Bonus Rate of Fire -5% AP cost for shooting
225Hit The Gaps -10% Damage Resistance & -10% Damage Threshold
250Bonus Rate of Fire -5% AP cost for shooting


Useable Ammo

Small Energy Cell
Tier 4
ccells.png
A small, self-contained energy storage unit.
Damage Resistance Mod 0%
Damage Threshold Mod 0%
Radius {{{Ammo_Radius}}} Hex
Bleed Strength {{{Weapon_BleedStr}}}%
Error Damage %
Error Damage %
Subshots {{{Ammo_SubShots}}}x
Ammo Spread {{{Weapon_Spread_0}}}
ID: 38
Weight: 25g
Weak Energy Cells
Tier {{{Tier}}}
weak_cells.png
These energy cells seem to be patched together from recycled small energy cells in a do-it-yourself manner and are weaker than military-grade small energy cells.
Damage Resistance Mod 10%
Damage Threshold Mod 0%
Radius {{{Ammo_Radius}}} Hex
Bleed Strength {{{Weapon_BleedStr}}}%
Error Damage %
Error Damage %
Subshots {{{Ammo_SubShots}}}x
Ammo Spread {{{Weapon_Spread_0}}}
ID: 590
Weight: 34g