HK11E
From AoP Wiki
Information
HK11E is a possible Weapon your character can equip.
HK11E Tier 8 Small Guns |
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As the HK21 family of machineguns are a straight development from the G3 battle rifle, they retain many features usually not found on machineguns, like selective fire capabilities, firing from a closed bolt and accepting belts as well as magazines. This particular model could be described as a battle rifle, designated marksman rifle and light machine gun at once. | |||||||||||||||||||||||||||||||||||||||||||
Strength Requirement | 6 | ||||||||||||||||||||||||||||||||||||||||||
Clipsize | 50 | ||||||||||||||||||||||||||||||||||||||||||
Reload AP Cost | 70 AP | ||||||||||||||||||||||||||||||||||||||||||
Weapon Aim Time | 400 ms | ||||||||||||||||||||||||||||||||||||||||||
Attacks | |||||||||||||||||||||||||||||||||||||||||||
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ID: | 19437 | ||||||||||||||||||||||||||||||||||||||||||
Weight: | 8150g |
Weapon Traits | |
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Suppression | +5% chance per bullet to suppress. |
AP Drain | +20% chance to drain 10 AP from target. |
Double Tap | AP+ Regeneration does not stop when shooting. |
Skill | Weapon Perks | |
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150 | More Crits | +10% to Base Critical Chance |
175 | Slaughter Shot | +20% critical damage |
200 | Accurate | +10% hitchance |
225 | Suppression | More chance per bullet to suppress |
250 | Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
Useable Ammo
7.62x51mm NATO Tier 7 |
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Ammunition. Caliber: 7.62x51mm used in NATO weapons. | |
Damage Resistance Mod | -5% |
Damage Threshold Mod | -33% |
Bleed Strength | 25% |
ID: | 363 |
Weight: | 28g |