Template:Weapon Infobox

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Pepperbox
Tier 1
Small Guns
pepperbox.png
Who needs complex magazine mechanisms when you can just load up six whole barrels instead?
Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. 3
ClipsizeAmount of ammunition inside the weapons magazine. 6
Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. 50 AP
Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. 200 ms
Attacks
Attack 1
DamageMinimum and Maximum amount of base damage this weapon can do. 20-30
DamagetypeThe type of damage done by this weapon - not factoring in further damage type modifications by Ammo Normal Damage
Rounds 1
AP Cost 20
Range 20
Fire Rate 600
Inaccuracy 10
Spread 0
One-Hex 0
ID: 18000
Weight: 1500g