Template:Weapon Infobox: Difference between revisions
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{{!}} {{#if: {{{Weapon_MinStrength}}} | {{{Weapon_MinStrength}}} | 0}} | {{!}} {{#if: {{{Weapon_MinStrength}}} | {{{Weapon_MinStrength}}} | 0}} | ||
{{!}}- {{#if: {{{Weapon_MaxAmmoCount|}}}||style="display: none;"}} | {{!}}- {{#if: {{{Weapon_MaxAmmoCount|}}}||style="display: none;"}} | ||
{{!}} | {{!}} {{Tooltip|'''Clipsize'''|Amount of ammunition inside the weapons magazine.}} | ||
{{!}} {{{Weapon_MaxAmmoCount}}} | {{!}} {{{Weapon_MaxAmmoCount}}} | ||
{{!}}- {{#if: {{{Weapon_ReloadAp|}}}||style="display: none;"}} | {{!}}- {{#if: {{{Weapon_ReloadAp|}}}||style="display: none;"}} | ||
{{!}} '''Reload [[AP]] Cost''' | {{!}} {{Tooltip|'''Reload [[AP]] Cost'''|The AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP.}} | ||
{{!}} {{{Weapon_ReloadAp}}} AP | {{!}} {{{Weapon_ReloadAp}}} AP | ||
{{!}}- {{#if: {{{Weapon_AimTime|}}}||style="display: none;"}} | {{!}}- {{#if: {{{Weapon_AimTime|}}}||style="display: none;"}} | ||
{{!}} '''Weapon Aim Time''' | {{!}} {{Tooltip|'''Weapon Aim Time'''|The default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part.}} | ||
{{!}} {{{Weapon_AimTime}}} ms | {{!}} {{{Weapon_AimTime}}} ms | ||
{{!}}- | {{!}}- |
Revision as of 14:21, 3 March 2025
Pepperbox Tier 1 Small Guns |
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Who needs complex magazine mechanisms when you can just load up six whole barrels instead? | |||||||||||||||||||||||
Strength RequirementMinimum amount of Strength required to wield the weapon without any negative effects. A weapon can still be wielded even if the character has less then the required amount of strength but will result in a reduced effective range. | 3 | ||||||||||||||||||||||
ClipsizeAmount of ammunition inside the weapons magazine. | 6 | ||||||||||||||||||||||
Reload AP CostThe AP cost to do the reload action once. Reloading while not having enough AP will still reload the weapon but put you into negative AP, making any kind of action impossible (Movement included!) until you regenerate to over 0 AP. | 50 AP | ||||||||||||||||||||||
Weapon Aim TimeThe default amount of miliseconds your character has to 'aim' onto an enemy character before a shot can be issued. This time can vary if you intend to shoot onto a specific body part. | 200 ms | ||||||||||||||||||||||
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ID: | 18000 | ||||||||||||||||||||||
Weight: | 1500g |