Particle Accelerator: Difference between revisions
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* long range requires big zoom, big zoom makes you less responsive to what's happening around your character | * long range requires big zoom, big zoom makes you less responsive to what's happening around your character | ||
* non homing projectiles fly towards a hex, making evasion easy, due to long charging time and a loud sound that accompanies it | * non homing projectiles fly towards a hex, making evasion easy, due to a long charging time and a loud sound that accompanies it | ||
|notes= | |notes= | ||
The projectile will hit a first target on it's path, so do not shot from behind your allies. Try to target enemies that have a wall behind them, they will recieve substantial additional damage from the knockback effect. | The projectile will hit a first target on it's path, so do not shot from behind your allies. Try to target enemies that have a wall behind them, they will recieve substantial additional damage from the knockback effect. | ||
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Revision as of 18:19, 21 February 2025
Information
Particle Accelerator is a possible Weapon your character can equip.
Positive | Negative |
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Special Notes
The projectile will hit a first target on it's path, so do not shot from behind your allies. Try to target enemies that have a wall behind them, they will recieve substantial additional damage from the knockback effect.
Particle Accelerator Tier 9 Energy Weapons |
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A high tech form of sniper rifle, the Particle Accelerator has extreme range, but can not be used at short range as it has to have a certain distance for the particles to be magnetically channeled, focused, and projected. | |||||||||||||||||||||||
Strength Requirement | 6 | ||||||||||||||||||||||
Clipsize | 15 | ||||||||||||||||||||||
Reload AP Cost | 60 AP | ||||||||||||||||||||||
Weapon Aim Time | 400 ms | ||||||||||||||||||||||
Attacks | |||||||||||||||||||||||
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ID: | 19697 | ||||||||||||||||||||||
Weight: | 14050g |
Weapon Traits | |
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Super Knockback | 100% chance to Knockback a target with higher distance. |
Field Inhibitor | The further the enemy, the more damage. |
Decreased DR | -40% to target's Damage Resistance |
Critical Strike | Aimed Critical Chance for Torso-shots. |
Area EMP | Applies EMP effect to multiple targets in a radius. |
Skill | Weapon Perks | |
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150 | Accurate | +10% hitchance |
175 | Bonus Rate of Fire | -5% AP cost for shooting |
200 | Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
225 | Bonus Rate of Fire | -5% AP cost for shooting |
250 | Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
Useable Ammo
Micro Fusion Cell Tier 4 |
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A medium sized energy production unit. Self-contained fusion plant. | |
Damage Resistance Mod | 0% |
Damage Threshold Mod | 0% |
ID: | 39 |
Weight: | 50g |
Rad Ammo Tier {{{Tier}}} |
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A special type of ammunition used in the RAD smg. | |
Damage Resistance Mod | -20% |
Damage Threshold Mod | 0% |
ID: | 728 |
Weight: | 35g |