Psychopath (Armor Trait): Difference between revisions

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{{Armor Trait
{{Armor Trait
|description = Recover 0.4 seconds faster from knockouts, as well as 10% faster from winded, suppression and disoriented effects per
|description = Each time damage is inflicted to an enemy you can see, you receive AP cost reduction (1% per each each 5% of HP dmg inflicted, up to 20%)
 
Cost reduction bonus decays over 10 seconds.
|notes = Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect.
|notes = Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect.



Revision as of 01:49, 17 October 2023

Psychopath (Armor Trait)

Information

Psychopath (Armor Trait) is a possible Armor Trait an armor can have.

Armor Trait Description

Each time damage is inflicted to an enemy you can see, you receive AP cost reduction (1% per each each 5% of HP dmg inflicted, up to 20%)

Cost reduction bonus decays over 10 seconds.

Important notes

Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect.

Effect starts out with 0.

Called each time you do damage: Effect=MIN(Effect+100*TotalDmgTargetMaxHP,100)

Called each AP Tick: Effect=MAX(Effect5,0)

Called each time you calculate AP Costs: APReduction=20*(Effect100)0.5

TotalDmg includes Bleed Damage as well.

Maximum reduction is 20%.