Psychopath (Armor Trait): Difference between revisions

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Called each time you calculate AP Costs: <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math>
Called each time you calculate AP Costs: <math>APReduction = 20 * (\frac{Effect}{100})^{0.5}</math>


Total Damage includes Bleed Damage as well.
<math>TotalDmg</math> includes Bleed Damage as well.


Maximum reduction is 20%.
Maximum reduction is 20%.
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Revision as of 01:48, 17 October 2023

Psychopath (Armor Trait)

Information

Psychopath (Armor Trait) is a possible Armor Trait an armor can have.

Armor Trait Description

Recover 0.4 seconds faster from knockouts, as well as 10% faster from winded, suppression and disoriented effects per

Important notes

Psychopath only works when you can see the target. Bursting through a smoke for example, will have no effect.

Effect starts out with 0.

Called each time you do damage: Effect=MIN(Effect+100*TotalDmgTargetMaxHP,100)

Called each AP Tick: Effect=MAX(Effect5,0)

Called each time you calculate AP Costs: APReduction=20*(Effect100)0.5

TotalDmg includes Bleed Damage as well.

Maximum reduction is 20%.