Template:Weapon Infobox: Difference between revisions
From AoP Wiki
Design testing |
Heavy testing |
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{{# | <div style="width:30%; display:inline-grid; vertical-align:top"> | ||
{{#for_external_table:| | |||
{{{!}} class="wikitable" style="" | |||
! colspan="1" {{!}} {{#if: {{{Name|}}} | [[{{{Name}}}]] | Weapon}}<br>Tier {{#if: {{{Tier|}}} | {{{Tier}}} |Unknown}}<br>{{#switch: {{{Weapon_Skill_0}}} | |||
! colspan="1" | |||
| 200 = [[Small Guns]] | | 200 = [[Small Guns]] | ||
| 201 = [[Big Guns]] | | 201 = [[Big Guns]] | ||
Line 14: | Line 10: | ||
| #default = Error | | #default = Error | ||
}} | }} | ||
! colspan="1" align="center" | ! colspan="1" align="center"{{!}}{{#if: {{{PicInv}}} | https://zmeja.com/foaop/planner/{{{PicInv}}} |No Image}} | ||
{{!}}- | |||
{{!}} colspan="2" {{!}} {{#if: {{{Description}}} | {{{Description}}} | No Description}} | |||
{{!}}- | |||
{{!}} '''[[Strength]] Requirement''' | |||
{{!}} {{#if: {{{Weapon_MinStrength}}} | {{{Weapon_MinStrength}}} | 0}} | |||
{{!}}- {{#if: {{{Weapon_MaxAmmoCount|}}}||style="display: none;"}} | |||
{{!}} '''Clipsize''' | |||
{{!}} {{{Weapon_MaxAmmoCount}}} | |||
{{!}}- {{#if: {{{Weapon_ReloadAp|}}}||style="display: none;"}} | |||
{{!}} '''Reload [[AP]] Cost''' | |||
{{!}} {{{Weapon_ReloadAp}}} AP | |||
{{!}}- {{#if: {{{Weapon_AimTime|}}}||style="display: none;"}} | |||
{{!}} '''Weapon Aim Time''' | |||
{{!}} {{{Weapon_AimTime}}} ms | |||
{{!}}- | |||
! colspan="2" {{#if: {{ | ! colspan="2" {{#if: {{{Weapon_DmgMin_0|}}}||style="display: none;"}} {{!}} '''Attacks''' | ||
{{!}}- | |||
{{!}} colspan="2" align="center" {{#if: {{{Weapon_DmgMin_0|}}}||style="display: none;"}} {{!}} | |||
{ | {{{!}} | ||
{{!}} width="50%" valign="top" {{!}} | |||
{ | {{{!}} class="wikitable" {{#if: {{{Weapon_DmgMin_0|}}}||style="display: none;"}} | ||
! colspan="2" | ! colspan="2" {{!}} Attack 1 | ||
{{!}}- | |||
{{!}} Damage {{!}}{{!}} {{{Weapon_DmgMin_0}}}-{{{Weapon_DmgMax_0}}} | |||
{{!}}- | |||
{{!}} Damagetype {{!}}{{!}} {{#switch: {{{Weapon_DmgType_0}}} | |||
| 0 = Uncalled | | 0 = Uncalled | ||
| 1 = Normal | | 1 = Normal | ||
Line 52: | Line 48: | ||
| #default = Error | | #default = Error | ||
}} | }} | ||
{{!}}- {{#if: {{{Weapon_Round_0|}}}||style="display: none;"}} | |||
{{!}} Rounds {{!}}{{!}} {{{Weapon_Round_0}}} | |||
{{!}}- | |||
{{!}} AP Cost {{!}}{{!}} {{{Weapon_ApCost_0}}} | |||
{{!}}- | |||
{{!}} Range {{!}}{{!}} {{{Weapon_MaxDist_0}}} | |||
{{!}}- | |||
{{!}} Fire Rate {{!}}{{!}} {{{Weapon_Speed_0}}} | |||
{{!}}- | |||
{{!}} Inaccuracy {{!}}{{!}} {{{Weapon_Inaccuracy_0|0}}} | |||
{{!}}- | |||
{{!}} Spread {{!}}{{!}} {{{Weapon_Spread_0|0}}} | |||
{{!}}- | |||
{{!}} One-Hex {{!}}{{!}} {{{Weapon_OneHex_0|0}}} | |||
{{!}}} | |||
{{!}} width="50%" valign="top" {{!}} | |||
{ | {{{!}} class="wikitable" {{#if: {{{Weapon_ApCost_1|}}}||style="display: none;"}} | ||
! colspan="2" | ! colspan="2" {{!}} Attack 2 | ||
{{!}}- | |||
{{!}} Damage {{!}}{{!}} {{{Weapon_DmgMin_1}}}-{{{Weapon_DmgMax_1}}} | |||
{{!}}- | |||
{{!}} Damagetype {{!}}{{!}} {{#switch: {{{Weapon_DmgType_1}}} | |||
| 0 = Uncalled | | 0 = Uncalled | ||
| 1 = Normal | | 1 = Normal | ||
Line 85: | Line 81: | ||
| #default = Error | | #default = Error | ||
}} | }} | ||
{{!}}- {{#if: {{{Weapon_Round_1|}}}||style="display: none;"}} | |||
{{!}} Rounds {{!}}{{!}} {{{Weapon_Round_1}}} | |||
{{!}}- | |||
{{!}} AP Cost {{!}}{{!}} {{{Weapon_ApCost_1}}} | |||
{{!}}- | |||
{{!}} Range {{!}}{{!}} {{{Weapon_MaxDist_1}}} | |||
{{!}}- | |||
{{!}} Fire Rate {{!}}{{!}} {{{Weapon_Speed_1}}} | |||
{{!}}- | |||
{{!}} Inaccuracy {{!}}{{!}} {{{Weapon_Inaccuracy_1|0}}} | |||
{{!}}- | |||
{{!}} Spread {{!}}{{!}} {{{Weapon_Spread_1|0}}} | |||
{{!}}- | |||
{{!}} One-Hex {{!}}{{!}} {{{Weapon_OneHex_1|0}}} | |||
{{!}}} | |||
{{!}}} | |||
{{!}}- | |||
{{!}} ID: {{!}}{{!}} {{#if: {{{ProtoId}}} | {{{ProtoId}}} | No ID}} | |||
{{!}}- | |||
{{!}} Weight: {{!}}{{!}} {{#if: {{{Weight}}} | {{{Weight}}} | 0}}g | |||
|} | {{!}}}|source=planner | ||
|file name=weapons.json | |||
|format = json with jsonpath | |||
|data = | |||
Name=$[?(@.ProtoId == {{{id|18000}}})].Name, | |||
Description=$[?(@.ProtoId == {{{id|18000}}})].Description, | |||
ProtoId=$[?(@.ProtoId == {{{id|18000}}})].ProtoId, | |||
Weight=$[?(@.ProtoId == {{{id|18000}}})].Weight, | |||
PicInv=$[?(@.ProtoId == {{{id|18000}}})].PicInv, | |||
Weapon_MaxAmmoCount=$[?(@.ProtoId == {{{id|18000}}})].Weapon_MaxAmmoCount, | |||
Weapon_MinStrength=$[?(@.ProtoId == {{{id|18000}}})].Weapon_MinStrength, | |||
Weapon_ReloadAp=$[?(@.ProtoId == {{{id|18000}}})].Weapon_ReloadAp, | |||
Weapon_AimTime=$[?(@.ProtoId == {{{id|18000}}})].Weapon_AimTime, | |||
Tier=$[?(@.ProtoId == {{{id|18000}}})].Tier, | |||
Weapon_Skill_0=$[?(@.ProtoId == {{{id|18000}}})].Weapon_Skill_0, | |||
Weapon_DmgMin_0=$[?(@.ProtoId == {{{id|18000}}})].Weapon_DmgMin_0, | |||
Weapon_DmgMax_0=$[?(@.ProtoId == {{{id|18000}}})].Weapon_DmgMax_0, | |||
Weapon_DmgType_0=$[?(@.ProtoId == {{{id|18000}}})].Weapon_DmgType_0, | |||
Weapon_Round_0=$[?(@.ProtoId == {{{id|18000}}})].Weapon_Round_0, | |||
Weapon_ApCost_0=$[?(@.ProtoId == {{{id|18000}}})].Weapon_ApCost_0, | |||
Weapon_MaxDist_0=$[?(@.ProtoId == {{{id|18000}}})].Weapon_MaxDist_0, | |||
Weapon_Speed_0=$[?(@.ProtoId == {{{id|18000}}})].Weapon_Speed_0, | |||
Weapon_Inaccuracy_0=$[?(@.ProtoId == {{{id|18000}}})].Weapon_Inaccuracy_0, | |||
Weapon_Spread_0=$[?(@.ProtoId == {{{id|18000}}})].Weapon_Spread_0, | |||
Weapon_OneHex_0=$[?(@.ProtoId == {{{id|18000}}})].Weapon_OneHex_0, | |||
Weapon_DmgMin_1=$[?(@.ProtoId == {{{id|18000}}})].Weapon_DmgMin_1, | |||
Weapon_DmgMax_1=$[?(@.ProtoId == {{{id|18000}}})].Weapon_DmgMax_1, | |||
Weapon_DmgType_1=$[?(@.ProtoId == {{{id|18000}}})].Weapon_DmgType_1, | |||
Weapon_Round_1=$[?(@.ProtoId == {{{id|18000}}})].Weapon_Round_1, | |||
Weapon_ApCost_1=$[?(@.ProtoId == {{{id|18000}}})].Weapon_ApCost_1, | |||
Weapon_MaxDist_1=$[?(@.ProtoId == {{{id|18000}}})].Weapon_MaxDist_1, | |||
Weapon_Speed_1=$[?(@.ProtoId == {{{id|18000}}})].Weapon_Speed_1, | |||
Weapon_Inaccuracy_1=$[?(@.ProtoId == {{{id|18000}}})].Weapon_Inaccuracy_1, | |||
Weapon_Spread_1=$[?(@.ProtoId == {{{id|18000}}})].Weapon_Spread_1, | |||
Weapon_OneHex_1=$[?(@.ProtoId == {{{id|18000}}})].Weapon_OneHex_1}} | |||
</div> |
Latest revision as of 11:13, 28 February 2025
Pepperbox Tier 1 Small Guns |
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Who needs complex magazine mechanisms when you can just load up six whole barrels instead? | |||||||||||||||||||||||
Strength Requirement | 3 | ||||||||||||||||||||||
Clipsize | 6 | ||||||||||||||||||||||
Reload AP Cost | 50 AP | ||||||||||||||||||||||
Weapon Aim Time | 200 ms | ||||||||||||||||||||||
Attacks | |||||||||||||||||||||||
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ID: | 18000 | ||||||||||||||||||||||
Weight: | 1500g |