PPK12 Gauss Pistol: Difference between revisions
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{{Weapon | {{Weapon | ||
|id=19800 | |id=19800 | ||
|positive= | |||
* very powerful single targeting | |||
* good damage to power armor | |||
|negative= | |||
* low single shot AP cost makes aimed shots expensive | |||
* trail left after firing exposes your location | |||
* sound and trail after firing makes you an instant target for the entire enemy team | |||
|notes= | |||
The attack will hit all targets on it's path, so do not shot from behind your allies. | |||
}} | }} |
Latest revision as of 18:43, 21 February 2025
Information
PPK12 Gauss Pistol is a possible Weapon your character can equip.
Positive | Negative |
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Special Notes
The attack will hit all targets on it's path, so do not shot from behind your allies.
PPK12 Gauss Pistol Tier 10 Small Guns |
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Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. | |||||||||||||||||||||||
Strength Requirement | 3 | ||||||||||||||||||||||
Clipsize | 12 | ||||||||||||||||||||||
Reload AP Cost | 20 AP | ||||||||||||||||||||||
Attacks | |||||||||||||||||||||||
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ID: | 19800 | ||||||||||||||||||||||
Weight: | 2267g |
Weapon Traits | |
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Double Tap | AP+ Regeneration does not stop when shooting. |
Unreliable | Weapon jams 25% more often. |
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Skill | Weapon Perks | |
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150 | Bonus Damage | +5% damage |
175 | Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
200 | Blinding Strike | -10% Critical Perception for Blinds and Disorients |
225 | Hit The Gaps | -10% Damage Resistance & -10% Damage Threshold |
250 | Blinding Strike | -10% Critical Perception for Blinds and Disorients |
Useable Ammo
2mm EC Tier 10 |
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Ammunition for Gauss weapons. The large size and high velocity of the round essentially nullifies any sort of armor along with the stopping power of a big round. | |
Damage Resistance Mod | -50% |
Damage Threshold Mod | -80% |
ID: | 358 |
Weight: | 90g |